Getting the UI of OPUS: Rocket of Whispers beaten out of me -- Immersive UI design lessons learned
As a narrative-heavy and atmospheric game, The UI design of OPUS: Rocket of Whispers is filled with struggles between functionalities and aesthetics. Do "Meeting the functional requirements effectively" and "being immersive in the game world" always have to be in conflict with each other? In this talk, Sam Chen, the UX designer at SIGONO, will share the stories behind the scenes.
Note: This session will be conducted in Mandarin.