Designing sound through audio middleware
What sets game audio designers apart from designing sound for film? This talk will introduce audio implementation using popular audio middleware, FMOD Studio. Sound design for games doesn't stop at creating and delivering sound assets; as the audio team, we continuously find solutions and methods to be intimate with how we affect the behaviour of audio in-game with minimal usage of coding language. Alongside the talk, a live demo of FMOD in action will be presented for practical usage.