Build global scale connected games on GCP
Day 2 - 13:30 - 14:30
In this session, we will talk about how Google Cloud Platform (GCP) helps building connected games that can scale to handle millions of players seamlessly. We will use 2 reference architectures (one for social/casual mobile game and one for multiplayer connected game) and describe how GCP helps developers focus on their app instead of worrying about the scalability and availability of their backend.