The rough journey of OPUS: Rocket of Whipsers narrative design
What is game narrative? We will be sharing our experience on the presentation and the narrative design of OPUS: Rocket of Whispers, and talking about 3 core issues during the development: 1) How do worldbuilding, plot and characters create gameplay? 2) How to organize and design gameplay with editor tools? 3) How do the tools support a small team and collaborative work? We welcome you to join us, see our creative trenches and take away from our numerous mistakes, and hopefully you'll leave with some new design ideas and inspirations.
Note: This session will be conducted in Mandarin.