Graduated from Carnegie Mellon University Entertainment Technology Center, Scott co-founded the indie game studio SIGONO with Brian Lee, and currently serves as the lead designer of the team. He's involved in the development of million-download hit titles Hyper Square and OPUS series. In addition to creating "fun" games, he emphasize more on the emotional interactions between the player and the game. Scott was invited to Sense of Wonder Night 2016 for the presentation of their nominated game, OPUS: The Day We Found Earth.
OPUS: Rocket of Whipsers is the second game in the OPUS series. Continuing the core idea of the series, Rocket of Whipsers is a narrative game telling a sorrowful-yet-heartwarming story with simple interactions. During this session, we will talk about in addition to the script, how we centered everything, including music, visual, map design and level design, around the main narrative. In other words, "telling a story without the use of texts, subtly immerse the players into the game". This is by no means an easy task, and we welcome everyone interested in our attempts to join this talk.
Note: This session will be conducted in Mandarin.