OPUS: Rocket of Whispers - Telling a good story via level design
OPUS: Rocket of Whipsers is the second game in the OPUS series. Continuing the core idea of the series, Rocket of Whipsers is a narrative game telling a sorrowful-yet-heartwarming story with simple interactions. During this session, we will talk about in addition to the script, how we centered everything, including music, visual, map design and level design, around the main narrative. In other words, "telling a story without the use of texts, subtly immerse the players into the game". This is by no means an easy task, and we welcome everyone interested in our attempts to join this talk.
Note: This session will be conducted in Mandarin.