The path of blue mages: Effective plugin integration with PlayMaker
In 2017 TGDF I gave the talk "The path of red mages: making games with PlayMaker", introducing how to use this visual scripting tool plugin in Unity, creating various game mechanics, without writing a single line of code.
Just by utilizing and combining the "Actions" in PlayMaker, we surely can implement many game logics and functionalities, however, the possibility is eventually limited by the existing Actions. But the real potential of PlayMaker lies in that with suitable interface, it can communicate with other 3rd party scripts and plugins, further integrating their various uses.
This time, I will use my own project as an example, talking about how to make other plugins and scripts work with PlayMaker, so that you can control all those powerful Unity plugins within PlayMaker.
Note: This session will be conducted in Mandarin.