Hayato has been working in the game industry for more than a dozen years as a game designer, and participated in a wide variety of projects including J2ME, MMO, browser and mobile games, and also worked on educational tablet games for kids more recently. He is self-reliant, good at rapid prototyping, and loves game jams, creating more than 10 games in them. Proficient with Construct 2 and Unity with PlayMaker.
Starting from Oculus Rift DK2, Hayato jumped into VR development and founded HayatoWorks. His one-person VR project Combine War Toys was selected by Tokyo Game Show Indie Area in 2017, and also won Best VR Game and Best Game Design at Digital Content Product award held by Industrial Development Bureau in Taiwan.
In 2017 TGDF I gave the talk "The path of red mages: making games with PlayMaker", introducing how to use this visual scripting tool plugin in Unity, creating various game mechanics, without writing a single line of code.
Just by utilizing and combining the "Actions" in PlayMaker, we surely can implement many game logics and functionalities, however, the possibility is eventually limited by the existing Actions. But the real potential of PlayMaker lies in that with suitable interface, it can communicate with other 3rd party scripts and plugins, further integrating their various uses.
This time, I will use my own project as an example, talking about how to make other plugins and scripts work with PlayMaker, so that you can control all those powerful Unity plugins within PlayMaker.
Note: This session will be conducted in Mandarin.