Photogrammetry workflow in Unity: Book of the Dead
Differing from the traditional 3D visual and modeling pipeline in game development, the new Unity demo video, Book of the Dead, utilized extensive photogrammetry techniques and produced a extremely photorealistic, interactive scene that can be run smoothly at 60FPS using the current mainstream machines. In this talk, we will discuss how the development team created the scene in Book of the Dead, focusing on the workflow, and some of tips and tricks of photogrammetry.
Note: this session will be conducted in Mandarin.